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Compiler

Penulis : ariestar permana on Kamis, 26 Januari 2012 | 19.33


A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language (the target language, often having a binary form known as object code). The most common reason for wanting to transform source code is to create an executable program.

The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language or machine code). If the compiled program can run on a computer whose CPU or operating system is different from the one on which the compiler runs, the compiler is known as a cross-compiler. A program that translates from a low level language to a higher level one is a decompiler. A program that translates between high-level languages is usually called a language translator, source to source translator, or language converter. A language rewriter is usually a program that translates the form of expressions without a change of language.

A compiler is likely to perform many or all of the following operations: lexical analysis, preprocessing, parsing, semantic analysis (Syntax-directed translation), code generation, and code optimization.

Program faults caused by incorrect compiler behavior can be very difficult to track down and work around; therefore, compiler implementors invest a lot of time ensuring the correctness of their software.

The term compiler-compiler is sometimes used to refer to a parser generator, a tool often used to help create the lexer and parser.

Compilers in education

Compiler construction and compiler optimization are taught at universities and schools as part of the computer science curriculum. Such courses are usually supplemented with the implementation of a compiler for an educational programming language. A well-documented example is Niklaus Wirth's PL/0 compiler, which Wirth used to teach compiler construction in the 1970s.[3] In spite of its simplicity, the PL/0 compiler introduced several influential concepts to the field:

    Program development by stepwise refinement (also the title of a 1971 paper by Wirth)[4]
    The use of a recursive descent parser
    The use of EBNF to specify the syntax of a language
    A code generator producing portable P-code
    The use of T-diagrams[5] in the formal description of the bootstrapping problem

Compilation

Compilers enabled the development of programs that are machine-independent. Before the development of FORTRAN (FORmula TRANslator), the first higher-level language, in the 1950s, machine-dependent assembly language was widely used. While assembly language produces more reusable and relocatable programs than machine code on the same architecture, it has to be modified or rewritten if the program is to be executed on different hardware architecture.

With the advance of high-level programming languages that followed FORTRAN, such as COBOL, C, and BASIC, programmers could write machine-independent source programs. A compiler translates the high-level source programs into target programs in machine languages for the specific hardwares. Once the target program is generated, the user can execute the program.


Structure of a compiler

Compilers bridge source programs in high-level languages with the underlying hardware. A compiler requires 1) determining the correctness of the syntax of programs, 2) generating correct and efficient object code, 3) run-time organization, and 4) formatting output according to assembler and/or linker conventions. A compiler consists of three main parts: the frontend, the middle-end, and the backend.

The front end checks whether the program is correctly written in terms of the programming language syntax and semantics. Here legal and illegal programs are recognized. Errors are reported, if any, in a useful way. Type checking is also performed by collecting type information. The frontend then generates an intermediate representation or IR of the source code for processing by the middle-end.

The middle end is where optimization takes place. Typical transformations for optimization are removal of useless or unreachable code, discovery and propagation of constant values, relocation of computation to a less frequently executed place (e.g., out of a loop), or specialization of computation based on the context. The middle-end generates another IR for the following backend. Most optimization efforts are focused on this part.
The back end is responsible for translating the IR from the middle-end into assembly code. The target instruction(s) are chosen for each IR instruction. Register allocation assigns processor registers for the program variables where possible. The backend utilizes the hardware by figuring out how to keep parallel execution units busy, filling delay slots, and so on. Although most algorithms for optimization are in NP, heuristic techniques are well-developed.

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